An open editor for an open scenegraph
OSGEdit is an editor of scenes for the library OpenSceneGraph. It's only a
composer, not a modeller. You can use many programs to model your objects
and then import them into OSGEdit to compose a complex OSG scene to use in
your application.
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3D Models and scenes for use with OSGEdit
Free models:
Commercial models:
Exporters from modeling packages to OSG:
If you know more free/commercial resources that can be used with
OSGEdit, let us know, contact the webmaster at
ryu<at>gpul<dot>org. Also, take into account that thanks to
the lots of plugins available in OSG, OSGEdit can load directly these
3D formats (not all are fully supported, though):
- .osg (OpenSceneGraph native ASCII format)
- .ive (OpenSceneGraph native binary format)
- .3ds (3D Studio Max)
- .iv .wrl (VRML 95/97)
- .lwo (Lightwave object)
- .lws (Lightwave scene)
- .x (DirectX file format)
- .ac (AC3D)
- .dxf (Autodesk DXF)
- .flt (Open Flight)
- .txp (TerraPage)
- .geo (GEO format, see here)
- .md2 (Quake 2 models)
- .pfb (Performer binary, only if you have performer installed)
- .dw (Design workshop, see here)
- .obj (Wavefront OBJ)
- .osga (OpenSceneGraph archive)
- .tgz (models packed in a tgz)
- .logo (Logo 3D format)
- .stl (stereolithography format, see here)
- .trans
- .zip (Models packed in a ZIP file)
- .3dc (3DC point cloud)
And the following image formats:
- .jpeg
- .png
- .bmp
- .dds (Direct draw surface, supports S3TC compression)
- .hdr (High dynamic range images)
- .tiff (and Geotiff) .ecw (through gdal)
- .gif
- .tga
- .pic
- .pnm
- .rgb
- Several movie formats (through libxine)
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Sections ..........
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