An open editor for
an open scenegraph

OSGEdit is an editor of scenes for the library OpenSceneGraph. It's only a composer, not a modeller. You can use many programs to model your objects and then import them into OSGEdit to compose a complex OSG scene to use in your application.
Features
  • Good design techniques (uses a lot of design patterns ;)
  • wysiwyg: It's rendering all the time using OSG, so what you see on the screen is what you get when you open the scene with osgviewer or your own app.
  • You can see a tree representing the graph where you can select nodes for all the operations. This tree is really a graph, the same node can hang in two different branches, and it's a shared node, not a copy, changes on the node in one branch affect to the same node in the other branch.
  • Each node type has a properties dialog integrated in the window (most of them are already supported).
  • Of course, you can also manipulate transforms visually, there are tools to move, scale, and rotate transform nodes visually with the mouse.
  • All the operations except for the new/open/save and zoom changes, can be undo and redo without limit.
  • You can create new group (Group/Transform/Switch/LOD) nodes (It doesn't allow for creating of geodes, it's not a modeller, only a scene composer).
  • For these files that only contain one geode, you can also insert a Transform node as a parent of the selected node, even if it's the root node.
  • You can open all the formats supported by OSG and also save all the formats supported for writing by OSG.
  • There is a tool for merging in files, you can add child nodes that are readed from file (this is very important if you are going to compose a complex scene from several models :)
  • Nodes can be copied, pasted into group nodes, and even cutted.

If you want to suggest new features that would be usefull for you, please use the mailing list


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