An open editor for
an open scenegraph

OSGEdit is an editor of scenes for the library OpenSceneGraph. It's only a composer, not a modeller. You can use many programs to model your objects and then import them into OSGEdit to compose a complex OSG scene to use in your application.
  • Good design techniques (uses a lot of design patterns ;)
  • wysiwyg: It's rendering all the time using OSG, so what you see on the screen is what you get when you open the scene with osgviewer or your own app.
  • You can see a tree representing the graph where you can select nodes for all the operations. This tree is really a graph, the same node can hang in two different branches, and it's a shared node, not a copy, changes on the node in one branch affect to the same node in the other branch.
  • Each node type has a properties dialog integrated in the window (most of them are already supported).
  • Of course, you can also manipulate transforms visually, there are tools to move, scale, and rotate transform nodes visually with the mouse.
  • All the operations except for the new/open/save and zoom changes, can be undo and redo without limit.
  • You can create new group (Group/Transform/Switch/LOD) nodes (It doesn't allow for creating of geodes, it's not a modeller, only a scene composer).
  • For these files that only contain one geode, you can also insert a Transform node as a parent of the selected node, even if it's the root node.
  • You can open all the formats supported by OSG and also save all the formats supported for writing by OSG.
  • There is a tool for merging in files, you can add child nodes that are readed from file (this is very important if you are going to compose a complex scene from several models :)
  • Nodes can be copied, pasted into group nodes, and even cutted.

If you want to suggest new features that would be usefull for you, please use the mailing list

Sections ..........

- Features
Mailing list
Hosted by SourceForge Logo